Level & Game Design Portfolio
Mobile: +48 690-179-804 | Mail: Polewiak.Patryk@gmail.com | LinkedIn: CLICK

Credited Games
Designed and implemented +10 POI/AOIs, Metrics and Location Archetypes for the Team
Updates v.0.3, v.0.4, and v.0.5
Marketing Materials Featuring my Locations
The objective was to restructure the "Small Town" starter area: a critical part of the First Time User Experience (FTUE). This linear questline introduces players to combat, puzzles, and narrative.
This location is one of POIs I own for GZW. Boat rental transforms a former tourist boat rental service into a fortified bandit hideout situated on an isolated island.
Responsible for gameplay on 5 levels (out of 25), mostly combat-focused, both linear and non-linear.

Prison
Non linear combat level with sidequests.

Shady Meeting
Arena with waves, Intense Combat level.

Mall
Slow-paced, narrative-focused level.

Construction Site
Linear, Intense Combat. Final level in the game.

Steel Mill
Open Area with combat and narrative elements.
The objective was to restructure the "Small Town" starter area: a critical part of the First Time User Experience (FTUE). This linear questline introduces players to combat, puzzles, and narrative.
Responsible for directing and implementing 5 levels (out of 11), mostly combat-focused and linear.

Memories
Short, lore-oriented, horror level.

The Tower
Linear combat level with sidequests, partially FTUE.

Police Station
Game Introduction, linear narrative level, FTUE.

Top Levels
Linear, combat heavy, l

Boss sequence
Linear combat level with boss sq
Responsible for design of the game, investor and publisher relations, project management and departments collaborations.
Publications & Literature

Crafting Fear
A framework for using fear and anxiety as tools, connecting player psychology with practical level and game design techniques for horror productions.
Level Design vs Level Art
Interview with
Karol Paciorek

Making Games (Tworzyć gry)
A holistic industry manual for beginner covering end-to-end game production pipeline, recognized as a foundational resource for aspiring developers in Poland.